Team

Rocket Monsters is a team of talented and experienced professionals who are dedicated to building a top-quality Web3 game on Unreal Engine 5. With nearly two years of development behind us, we have already made significant progress on our game and have a playable Alpha. Our team has a diverse range of skills and expertise, including leadership, business development, marketing, social media, technical support, computer science, graphic design, NFT blockchain technology, AWS Perforce Helix Core, 3D modeling and character development, Unreal Engine development, environment art, blueprint and level design, and more.

  • Alex Moody, Managing Director of Galaxy Rendered Limited. Alex serves as the CEO Galaxy's parent company, CEDEN Network Ltd.. As a managing member of FungWeiss DAO, and COO of VersoView, Alex is deeply connected to the blockchain industry. With an entrepreneurial career spanning two decades and a passion for blockchain-based solutions, Alex bridges the divide between traditional corporate enterprise and the nascent blockchain industry. Alex has scaled successful businesses with dozens of brands sold across several continents. Alex evaluates macro economic trends, identifies product and market opportunities and develops new and innovative brands.

  • L Michael Haller, Design Director of Galaxy Rendered Limited. Haller entered the video game business at the advent of 3D gaming as Board Member and Vice President of THQ. Charged with producing games for the new consoles, PlayStation and Xbox, he designed the WCW and later WWE wrestling games. Haller has won two Fighting Game of the Year awards and was nominated for the overall Game of the Year.Haller later joined Electronic Arts as VP and Group General Manager of DreamWorks Interactive and EA Japan. Under his guidance, the DreamWorks studio created the legendary Medal of Honor games that set the standard for war games. Before entering the game business Haller was a key part of the Kodansha team that pioneered the anime boom throughout the world with their Akira and Ghost in the Shell franchises.

  • Stephen Peaple, Creative Director of Galaxy Rendered Limited. Award-winning designer and strategic thinker, Steve defines and maintains the vision and visual direction for CEDEN. Steve co-founded design, media and publishing company Agency Fish in London, and serves as the agency’s Global Head of Content Marketing and Creativity. He also serves as CPO for VersoView and is the creator-owner of Jaspers, the most remote whisky bar in the world.

  • Julian Jordan, Director of Product of Galaxy Rendered Limited.Co-founder of VersoView and serial entrepreneur, Julian has been in the digital space for 30 years. He co-founded Fish, one of the UK’s first web and multimedia agencies, in 1993, then went on to work with Viacom on the development of Blockbuster Video’s instore, internet linked, touch-screen kiosks and their first pan-European web presence, as well as supporting Sky TV and NDS Group with their internet development. Julian is an entrepreneur with a track record of success who has operated offices across three continents. Founding and leading several organizations, he has built a career on being able to identify and capitalize on opportunities.

  • Andrew Woodward, Founder of Galaxy Rendered Limited DBA Rocket Monsters Universe. Andrew has 11 years of experience as the CEO of a graphic design company and 20 years of experience in business development and marketing. He is proficient in the Adobe Creative Suite and has a background in computer science and graphic design. He is knowledgeable about NFT blockchain technology and has experience using AWS Perforce Helix Core in game development.

  • Kervin Paradise, a 3D modeling and character development expert with 4 years of experience. Kervin has a strong track record of creating high-quality 3D models and animations using Blender 3D, and his skills in 3D visualization have helped to create immersive gameplay experiences for players.

  • PK Ashwin, Senior Unreal Engine Developer for Rocket Monsters with 5+ years of experience in C++ and Blueprint development. Ashwin has worked at several companies and has a strong background in game development.

  • Nikita, Senior Unreal Engine Developer for Rocket Monsters. Nikita has extensive experience with C++ and developing in Unreal Engine.

  • Ace N Loganathan, an environment artist with 3+ years of experience. Ace has worked at Try Monkey Studios and Dry State Studios, and has developed a range of skills and expertise in environment art.

  • Prakash J, a blueprint and level design expert with 2 years of experience. Surya has worked at Arch Nemesis Gaming and Ultrio Studios, and has developed a range of skills and expertise in blueprint and level design.

As a team, we bring a diverse range of skills and expertise to the table, and our combined experience makes us well-equipped to build a top-quality Web3 game on Unreal Engine 5. We are committed to delivering the best possible gameplay experience for our players, and we are dedicated to pushing the boundaries of what is possible in the world

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